
Before this, I couldn’t play at a level I wanted to play, that I knew I could play at, before I was injured.” “I can move buttons to different positions so it feels natural to me. “They found a way for me to game again,” said Luckett, who goes by MikeTheQuad. Romney does not have fingers on his right hand, and he said that forces him to think about accessibility every day. Luckett can configure the Xbox Adaptive Controller for his needs, yet someone else - Solomon Romney, a Microsoft Stores retail learning specialist - showed how he could play Forza Motorsport with a different configuration of the Xbox traditional controller and the Xbox Adaptive Controller. We aspire to design for each of us.” Gaming and healing What we like to think about when we talk about our inclusive design philosophy-this is very specific, but we’re not trying to design for all of us. “I will say that with the Xbox adaptive controller, it’s definitely benefiting more than one person,” said Johnson, in an interview with GamesBeat. Microsoft’s team acknowledges it doesn’t know what demand will be, but the company is committed to making millions if necessary.

It is also an investment in innovation that could yield benefits that come back to the traditional controller and the two billion gamers in the mass market. About 2 billion of the world’s people play games now, and games is a $137.9 billion global market, according to market researcher Newzoo. In that light, making games more accessible could also be a brilliant business move, generating goodwill, sales of new controllers, and an expansion of the market. And when you consider those with temporary problems, like a broken arm, the numbers go even higher. But there are an estimated 1 billion people in the world with disabilities, Johnson said. It might be considered an extravagant use of resources to help a small number of people, each with very different physical problems. In some ways, you could see this as doing good, rather than doing business. In addition to Warfighter Engaged, Microsoft also worked on the project with partners such as Able Gamers, Special Effect, the Cerebral Palsy Foundation, and Craig Hospital in Denver. I watched him play Overwatch, and it was a truly emotional experience to see how well he could play with the controller. But with the Xbox Adaptive Controller and some custom devices he plugged into it, he was able to jury-rig a solution that fits him. He can hold a traditional gamepad, but he can’t use his fingers to play as well as he once could. Doing good, doing businessĪfter his accident, Luckett found he fingers weren’t as dexterous as before. “I think this dialogue for us as an industry, about not only things like the adaptive controller, but also our online community, the content we put out, who we are as an industry, are important discussions for us to have,” said Phil Spencer, head of Xbox, in an interview. The controller will be available at and in Microsoft Stores later this year. The Xbox Adaptive Controller has 19 ports that correspond to all of the buttons on a traditional game controller, so that devices that mimic those button functions can be plugged in and used in lieu of the traditional controller. And it enables people to do the exact same things that every other player is doing. It doesn’t take away from anyone else’s experience.

Yaron Galitzky, the general manager of Xbox Accessories, said, “This is an addition. Microsoft was careful to create the controller in a way that preserves fairness in competitive gaming. Twenty-six thousand people lose a limb every year. That can expand to 38 percent for the temporary or situation. “ Nineteen percent of the population has some kind of disability. “In our inclusive design, instead of targeting the majority, or the 80 percent, we target the outliers,” Johnson said.
